

As you defeat enemies, you earn Crystarium Points, which allow you to upgrade your characters. But the Break meter slowly decreases, and if you take too much time healing yourself or otherwise futzing around, you'll lose the accumulated damage. When this fills, the enemy becomes weakened, and in many cases this is the only chance you have to do real damage. You have to keep chaining together attacks to fill the orange meter in the upper right corner. You're not just chipping away at your enemy's health bar. Oh, and you're automatically healed to full strength after each battle.īut there's something that throws a wrench into it all: the Break meter. Heck, if things ain't going right, you can just choose to restart the battle before you kick the bucket. If I ever slacked off a little, the damage was never permanent: If you die, you start right back on the screen before the battle, with no penalty. Most of my time in Final Fantasy XIII spent not watching movies was just jamming on the ol' X button for hours on end, occasionally shifting Paradigms, confident that the automated battle system wouldn't let me down. That may sound like very simple gameplay, and for a great deal of the game's first half, it is. Defender: Attract enemies' attacks and guard against them.Final Fantasy XIII's playable characters can all be assigned to different Roles, which, like the Job systems in previous games, give the character a specialty. You're not really controlling an individual character. Only difference is that you, the clunky, meat-based human, just have to press the X button to get your character's part accomplished. This is why the fact that the rest of your party is computer-controlled doesn't make that much of a difference, because you're just relying on the computer to pick your attacks anyway. So what you do is select the all-purpose Auto-Battle command at the top of the menu, and the game automatically strings together a queue of the best commands for your given situation. First off, although you could string together a custom list of actions from the menu, this takes a couple of seconds, and these battles go far too fast for you to spend time thinking. In XIII, you string together three or four different techniques at a time, then launch them all separately.Īt least that's how it worked in the demo – but it's not how you play the real thing. The nuts and bolts, as we saw in the XIII demo version earlier this year, aren't that different from previous games: You pick a variety of commands (fight, magic, special techniques) from a menu, then watch your character go to town on the enemy.
